D&D 5e monster · SRD 5.2

Adult Copper Dragon

Huge Dragon (Metallic), Chaotic Good

Armor Class
18
Hit Points
184 (16d12+80)
Speed
40 ft., fly 80 ft., climb 40 ft.
Initiative
+11
Challenge
14 (11500 XP)
Proficiency Bonus
+5
STRDEXCONINTWISCHA
23+612+121+518+415+218+4
Saving Throws:
DEX +6, WIS +7
Damage Immunities:
acid
Senses:
darkvision 120 ft., blindsight 60 ft., Passive Perception 22

Traits

Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The creature makes 3 attacks.

Rend. Melee Attack Roll: +11, reach 10 ft.. Hit: 2d10+6 slashing damage, plus 1d8 acid damage.

Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 18. Failure: 12d8 acid damage; Success: half damage.

Spellcasting. spell save DC 17. At will: Detect Magic, Mind Spike, Minor Illusion, Shapechange. 1/day: Greater Restoration, Major Image.

Legendary Actions

The creature can take 3 legendary actions, choosing from the options below — one at the end of another creature's turn. Spent actions are regained at the start of its turn.

Giggling Magic. Charisma Saving Throw: DC 17, one creature the dragon can see within 90 feet. Failure: 24 (7d6) Psychic damage. Until the end of its next turn, the target rolls 1d6 whenever it makes an ability check or attack roll and subtracts the number rolled from the D20 Test. Failure or Success: The dragon can't take this action again until the start of its next turn.

Mind Jolt. The dragon uses Spellcasting to cast Mind Spike (level 4 version). The dragon can't take this action again until the start of its next turn.

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

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