D&D 5e monster · SRD 5.2

Adult White Dragon

Huge Dragon (Chromatic), Chaotic Evil

Armor Class
18
Hit Points
200 (16d12+96)
Speed
40 ft., fly 80 ft., swim 40 ft., burrow 30 ft.
Initiative
+10
Challenge
13 (10000 XP)
Proficiency Bonus
+5
STRDEXCONINTWISCHA
22+610+022+68-112+112+1
Saving Throws:
DEX +5, WIS +6
Damage Immunities:
cold
Senses:
darkvision 120 ft., blindsight 60 ft., Passive Perception 21

Traits

Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn't cost it extra movement.

Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The creature makes 3 attacks.

Rend. Melee Attack Roll: +11, reach 10 ft.. Hit: 2d6+6 slashing damage, plus 1d8 cold damage.

Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 19, cone 60 ft. Failure: 12d8 cold damage; Success: half damage.

Legendary Actions

The creature can take 3 legendary actions, choosing from the options below — one at the end of another creature's turn. Spent actions are regained at the start of its turn.

Freezing Burst. Constitution Saving Throw: DC 14, each creature in a 30-foot-radius Sphere [Area of Effect]|XPHB|Sphere centered on a point the dragon can see within 120 feet. Failure: 7 (2d6) Cold damage, and the target's Speed is 0 until the end of the target's next turn. Failure or Success: The dragon can't take this action again until the start of its next turn.

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

Frightful Presence. The dragon casts Fear, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 14). The dragon can't take this action again until the start of its next turn.

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