D&D 5e monster · SRD 5.2

Air Elemental

Large Elemental, Neutral

Armor Class
15
Hit Points
90 (12d10+24)
Speed
10 ft., fly 90 ft. (hover)
Initiative
+5
Challenge
5 (1800 XP)
Proficiency Bonus
+3
STRDEXCONINTWISCHA
14+220+514+26-210+06-2
Resistances:
lightning
Damage Immunities:
poison, thunder
Condition Immunities:
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses:
darkvision 60 ft., Passive Perception 10

Traits

Air Form. The elemental can enter a creature's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

Actions

Multiattack. The creature makes 2 attacks.

Thunderous Slam. Melee Attack Roll: +8, reach 10 ft.. Hit: 2d8+5 thunder damage.

Whirlwind (Recharge 4–6). Strength Saving Throw: DC 13. Failure: 4d10+2 thunder damage and the prone condition; Success: half damage.

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