D&D 5e monster · SRD 5.2
Air Elemental
Large Elemental, Neutral
- Armor Class
- 15
- Hit Points
- 90 (12d10+24)
- Speed
- 10 ft., fly 90 ft. (hover)
- Initiative
- +5
- Challenge
- 5 (1800 XP)
- Proficiency Bonus
- +3
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14+2 | 20+5 | 14+2 | 6-2 | 10+0 | 6-2 |
- Resistances:
- lightning
- Damage Immunities:
- poison, thunder
- Condition Immunities:
- exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
- Senses:
- darkvision 60 ft., Passive Perception 10
Traits
Air Form. The elemental can enter a creature's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
Actions
Multiattack. The creature makes 2 attacks.
Thunderous Slam. Melee Attack Roll: +8, reach 10 ft.. Hit: 2d8+5 thunder damage.
Whirlwind (Recharge 4–6). Strength Saving Throw: DC 13. Failure: 4d10+2 thunder damage and the prone condition; Success: half damage.