D&D 5e monster · SRD 5.2
Ancient Brass Dragon
Gargantuan Dragon (Metallic), Chaotic Good
- Armor Class
- 20
- Hit Points
- 332 (19d20+133)
- Speed
- 40 ft., fly 80 ft., burrow 40 ft.
- Initiative
- +12
- Challenge
- 20 (25000 XP)
- Proficiency Bonus
- +6
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 27+8 | 10+0 | 25+7 | 16+3 | 15+2 | 22+6 |
- Saving Throws:
- DEX +6, WIS +8
- Damage Immunities:
- fire
- Senses:
- darkvision 120 ft., blindsight 60 ft., Passive Perception 24
Traits
Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The creature makes 3 attacks.
Rend. Melee Attack Roll: +14, reach 15 ft.. Hit: 2d10+8 slashing damage, plus 2d6 fire damage.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 21. Failure: 13d8 fire damage; Success: half damage.
Spellcasting. spell save DC 20. At will: Detect Magic, Minor Illusion, Scorching Ray, Shapechange, Speak with Animals. 1/day: Control Weather, Detect Thoughts.
Legendary Actions
The creature can take 3 legendary actions, choosing from the options below — one at the end of another creature's turn. Spent actions are regained at the start of its turn.
Blazing Light. The dragon uses Spellcasting to cast Scorching Ray (level 3 version).
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
Scorching Sands. Dexterity Saving Throw: DC 20, one creature the dragon can see within 120 feet. Failure: 36 (8d8) Fire damage, and the target's Speed is halved until the end of its next turn. Failure or Success: The dragon can't take this action again until the start of its next turn.