D&D 5e monster · SRD 5.2
Assassin
Medium or Small Humanoid, Neutral
- Armor Class
- 16
- Hit Points
- 97 (15d8+30)
- Speed
- 30 ft.
- Initiative
- +10
- Challenge
- 8 (3900 XP)
- Proficiency Bonus
- +3
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11+0 | 18+4 | 14+2 | 16+3 | 11+0 | 10+0 |
- Saving Throws:
- DEX +7, INT +6
- Resistances:
- poison
- Senses:
- Passive Perception 16
Traits
Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the save and only half damage if it fails. It can't use this trait if it has the Incapacitated condition.
Actions
Multiattack. The creature makes 3 attacks.
Shortsword. Melee Attack Roll: +7, reach 5 ft.. Hit: 1d6+4 piercing damage, plus 5d6 poison damage, or poisoned.
Light Crossbow. Ranged Attack Roll: +7, range 80/320 ft.. Hit: 1d8+4 piercing damage, plus 6d6 poison damage.
Bonus Actions
Cunning Action. The assassin takes the Dash, Disengage, or Hide action.