D&D 5e monster · SRD 5.2

Assassin

Medium or Small Humanoid, Neutral

Armor Class
16
Hit Points
97 (15d8+30)
Speed
30 ft.
Initiative
+10
Challenge
8 (3900 XP)
Proficiency Bonus
+3
STRDEXCONINTWISCHA
11+018+414+216+311+010+0
Saving Throws:
DEX +7, INT +6
Resistances:
poison
Senses:
Passive Perception 16

Traits

Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the save and only half damage if it fails. It can't use this trait if it has the Incapacitated condition.

Actions

Multiattack. The creature makes 3 attacks.

Shortsword. Melee Attack Roll: +7, reach 5 ft.. Hit: 1d6+4 piercing damage, plus 5d6 poison damage, or poisoned.

Light Crossbow. Ranged Attack Roll: +7, range 80/320 ft.. Hit: 1d8+4 piercing damage, plus 6d6 poison damage.

Bonus Actions

Cunning Action. The assassin takes the Dash, Disengage, or Hide action.

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