D&D 5e monster · SRD 5.2
Barbed Devil
Medium Fiend (Devil), Lawful Evil
- Armor Class
- 15
- Hit Points
- 110 (13d8+52)
- Speed
- 30 ft., climb 30 ft.
- Initiative
- +3
- Challenge
- 5 (1800 XP)
- Proficiency Bonus
- +3
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16+3 | 17+3 | 18+4 | 12+1 | 14+2 | 14+2 |
- Saving Throws:
- STR +6, CON +7, WIS +5, CHA +5
- Resistances:
- cold
- Damage Immunities:
- fire, poison
- Condition Immunities:
- poisoned
- Senses:
- darkvision 120 ft., Passive Perception 18
Traits
Barbed Hide. At the start of each of its turns, the devil deals 5 (1d10) Piercing damage to any creature it is grappling or any creature grappling it.
Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The creature makes 2 attacks.
Claws. Melee Attack Roll: +6, reach 5 ft.. Hit: 2d6+3 piercing damage, or grappled.
Tail. Melee Attack Roll: +6, reach 10 ft.. Hit: 2d10+3 slashing damage.
Hurl Flame. Ranged Attack Roll: +5, range 150/150 ft.. Hit: 5d6 fire damage.