D&D 5e monster · SRD 5.2

Barbed Devil

Medium Fiend (Devil), Lawful Evil

Armor Class
15
Hit Points
110 (13d8+52)
Speed
30 ft., climb 30 ft.
Initiative
+3
Challenge
5 (1800 XP)
Proficiency Bonus
+3
STRDEXCONINTWISCHA
16+317+318+412+114+214+2
Saving Throws:
STR +6, CON +7, WIS +5, CHA +5
Resistances:
cold
Damage Immunities:
fire, poison
Condition Immunities:
poisoned
Senses:
darkvision 120 ft., Passive Perception 18

Traits

Barbed Hide. At the start of each of its turns, the devil deals 5 (1d10) Piercing damage to any creature it is grappling or any creature grappling it.

Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The creature makes 2 attacks.

Claws. Melee Attack Roll: +6, reach 5 ft.. Hit: 2d6+3 piercing damage, or grappled.

Tail. Melee Attack Roll: +6, reach 10 ft.. Hit: 2d10+3 slashing damage.

Hurl Flame. Ranged Attack Roll: +5, range 150/150 ft.. Hit: 5d6 fire damage.

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