D&D 5e monster · SRD 5.2

Behir

Huge Monstrosity, Neutral Evil

Armor Class
17
Hit Points
168 (16d12+64)
Speed
50 ft., climb 50 ft.
Initiative
+3
Challenge
11 (7200 XP)
Proficiency Bonus
+4
STRDEXCONINTWISCHA
23+616+318+47-214+212+1
Damage Immunities:
lightning
Senses:
darkvision 90 ft., Passive Perception 16

Actions

Bite. Melee Attack Roll: +10, reach 10 ft.. Hit: 2d12+6 piercing damage, plus 2d10 lightning damage.

Lightning Breath (Recharge 5–6). Dexterity Saving Throw: DC 16. Failure: 12d10 lightning damage; Success: half damage.

Bonus Actions

Swallow. Dexterity Saving Throw: DC 18, one Large or smaller creature Grappled by the behir (the behir can have only one creature swallowed at a time). Failure: The behir swallows the target, which is no longer Grappled. While swallowed, a creature has the Blinded and Restrained conditions, has Cover|XPHB|Total Cover against attacks and other effects outside the behir, and takes 21 (6d6) Acid damage at the start of each of the behir's turns. If the behir takes 30 damage or more on a single turn from the swallowed creature, the behir must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls in a space within 10 feet of the behir and has the Prone condition. If the behir dies, a swallowed creature is no longer Restrained and can escape from the corpse by using 15 feet of movement, exiting Prone.

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