D&D 5e monster · SRD 5.2

Bone Devil

Large Fiend (Devil), Lawful Evil

Armor Class
16
Hit Points
161 (17d10+68)
Speed
40 ft., fly 40 ft.
Initiative
+7
Challenge
9 (5000 XP)
Proficiency Bonus
+4
STRDEXCONINTWISCHA
18+416+318+413+114+216+3
Saving Throws:
STR +8, INT +5, WIS +6, CHA +7
Resistances:
cold
Damage Immunities:
fire, poison
Condition Immunities:
poisoned
Senses:
darkvision 120 ft., Passive Perception 12

Traits

Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The creature makes 3 attacks.

Claw. Melee Attack Roll: +8, reach 10 ft.. Hit: 2d8+4 slashing damage.

Infernal Sting. Melee Attack Roll: +8, reach 10 ft.. Hit: 2d10+4 piercing damage, plus 4d8 poison damage, or poisoned.

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