D&D 5e monster · SRD 5.2

Centaur Trooper

Large Fey, Neutral Good

Armor Class
16
Hit Points
45 (6d10+12)
Speed
50 ft.
Initiative
+2
Challenge
2 (450 XP)
Proficiency Bonus
+2
STRDEXCONINTWISCHA
18+414+214+29-113+111+0
Senses:
Passive Perception 13

Actions

Multiattack. The creature makes 2 attacks.

Pike. Melee Attack Roll: +6, reach 10 ft.. Hit: 1d10+4 piercing damage.

Longbow. Ranged Attack Roll: +4, range 150/600 ft.. Hit: 1d8+2 piercing damage.

Bonus Actions

Trampling Charge. The centaur moves up to its Speed without provoking Opportunity Attacks and can move through the spaces of Medium or smaller creatures. Each creature whose space the centaur enters is targeted once by the following effect. Strength Saving Throw: DC 14. Failure: 7 (1d6 + 4) Bludgeoning damage, and the target has the Prone condition.

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