D&D 5e monster · SRD 5.2

Chain Devil

Medium Fiend (Devil), Lawful Evil

Armor Class
15
Hit Points
85 (10d8+40)
Speed
30 ft.
Initiative
+5
Challenge
8 (3900 XP)
Proficiency Bonus
+3
STRDEXCONINTWISCHA
18+415+218+411+012+114+2
Saving Throws:
CON +7, WIS +4
Resistances:
cold
Damage Immunities:
fire, poison
Condition Immunities:
poisoned
Senses:
darkvision 120 ft., Passive Perception 11

Traits

Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The creature makes 2 attacks.

Chain. Melee Attack Roll: +7, reach 10 ft.. Hit: 2d6+4 slashing damage, or grappled.

Reactions

Unnerving Gaze. _Trigger:_ A creature the devil can see starts its turn within 30 feet of the devil and can see the devil. _Response––Wisdom Saving Throw:_ DC 15, the triggering creature. _Failure:_ The target has the Frightened condition until the end of its turn. _Success:_ The target is immune to this devil’s Unnerving Gaze for 24 hours.

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