D&D 5e monster · SRD 5.2
Chain Devil
Medium Fiend (Devil), Lawful Evil
- Armor Class
- 15
- Hit Points
- 85 (10d8+40)
- Speed
- 30 ft.
- Initiative
- +5
- Challenge
- 8 (3900 XP)
- Proficiency Bonus
- +3
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18+4 | 15+2 | 18+4 | 11+0 | 12+1 | 14+2 |
- Saving Throws:
- CON +7, WIS +4
- Resistances:
- cold
- Damage Immunities:
- fire, poison
- Condition Immunities:
- poisoned
- Senses:
- darkvision 120 ft., Passive Perception 11
Traits
Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The creature makes 2 attacks.
Chain. Melee Attack Roll: +7, reach 10 ft.. Hit: 2d6+4 slashing damage, or grappled.
Reactions
Unnerving Gaze. _Trigger:_ A creature the devil can see starts its turn within 30 feet of the devil and can see the devil. _Response––Wisdom Saving Throw:_ DC 15, the triggering creature. _Failure:_ The target has the Frightened condition until the end of its turn. _Success:_ The target is immune to this devil’s Unnerving Gaze for 24 hours.