D&D 5e monster · SRD 5.2

Clay Golem

Large Construct, Unaligned

Armor Class
14
Hit Points
123 (13d10+52)
Speed
30 ft.
Initiative
+3
Challenge
9 (5000 XP)
Proficiency Bonus
+4
STRDEXCONINTWISCHA
20+59-118+43-48-11-5
Damage Immunities:
acid, poison, psychic
Condition Immunities:
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses:
darkvision 60 ft., Passive Perception 9

Traits

Acid Absorption. Whenever the golem is subjected to Acid damage, it takes no damage and instead regains a number of Hit Points equal to the Acid damage dealt.

Berserk. Whenever the golem starts its turn Bloodied, roll 1d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object. Once the golem goes berserk, it continues to be berserk until it is destroyed or it is no longer Bloodied.

Immutable Form. The golem can't shape-shift.

Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The creature makes 2 attacks.

Slam. Melee Attack Roll: +9, reach 5 ft.. Hit: 1d10+5 bludgeoning damage, plus 1d12 acid damage.

Bonus Actions

Hasten. The golem takes the Dash and Disengage actions.

Share:TelegramVK