D&D 5e monster · SRD 5.2
Cloaker
Large Aberration, Chaotic Neutral
- Armor Class
- 14
- Hit Points
- 91 (14d10+14)
- Speed
- 10 ft., fly 40 ft.
- Initiative
- +5
- Challenge
- 8 (3900 XP)
- Proficiency Bonus
- +3
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17+3 | 15+2 | 12+1 | 13+1 | 14+2 | 7-2 |
- Senses:
- darkvision 120 ft., Passive Perception 12
Traits
Light Sensitivity. While in Bright Light, the cloaker has Disadvantage on attack rolls.
Actions
Multiattack. The creature makes 3 attacks.
Attach. Melee Attack Roll: +6, reach 5 ft.. Hit: 3d6+3 piercing damage, or blinded.
Tail. Melee Attack Roll: +6, reach 10 ft.. Hit: 1d10+3 slashing damage.
Bonus Actions
Moan. Wisdom Saving Throw: DC 13, each creature in a 60-foot Emanation originating from the cloaker. Failure: The target has the Frightened condition until the end of the cloaker's next turn. Success: The target is immune to this cloaker's Moan for the next 24 hours.
Phantasms (Recharge after a Short or Long Rest). The cloaker casts the Mirror Image spell, requiring no spell components and using Wisdom as the spellcasting ability. The spell ends early if the cloaker starts or ends its turn in Bright Light.