D&D 5e monster · SRD 5.2

Cloaker

Large Aberration, Chaotic Neutral

Armor Class
14
Hit Points
91 (14d10+14)
Speed
10 ft., fly 40 ft.
Initiative
+5
Challenge
8 (3900 XP)
Proficiency Bonus
+3
STRDEXCONINTWISCHA
17+315+212+113+114+27-2
Senses:
darkvision 120 ft., Passive Perception 12

Traits

Light Sensitivity. While in Bright Light, the cloaker has Disadvantage on attack rolls.

Actions

Multiattack. The creature makes 3 attacks.

Attach. Melee Attack Roll: +6, reach 5 ft.. Hit: 3d6+3 piercing damage, or blinded.

Tail. Melee Attack Roll: +6, reach 10 ft.. Hit: 1d10+3 slashing damage.

Bonus Actions

Moan. Wisdom Saving Throw: DC 13, each creature in a 60-foot Emanation originating from the cloaker. Failure: The target has the Frightened condition until the end of the cloaker's next turn. Success: The target is immune to this cloaker's Moan for the next 24 hours.

Phantasms (Recharge after a Short or Long Rest). The cloaker casts the Mirror Image spell, requiring no spell components and using Wisdom as the spellcasting ability. The spell ends early if the cloaker starts or ends its turn in Bright Light.

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