D&D 5e monster · SRD 5.2
Couatl
Medium Celestial, Lawful Good
- Armor Class
- 19
- Hit Points
- 60 (8d8+24)
- Speed
- 30 ft., fly 90 ft.
- Initiative
- +5
- Challenge
- 4 (1100 XP)
- Proficiency Bonus
- +2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16+3 | 20+5 | 17+3 | 18+4 | 20+5 | 18+4 |
- Saving Throws:
- CON +5, WIS +7
- Damage Immunities:
- psychic, radiant
- Senses:
- truesight 120 ft., Passive Perception 15
Traits
Shielded Mind. The couatl's thoughts can't be read by any means, and other creatures can communicate with it telepathically only if it allows them.
Actions
Bite. Melee Attack Roll: +7, reach 5 ft.. Hit: 1d12+5 piercing damage, or poisoned.
Spellcasting. spell save DC 15. At will: Detect Evil and Good, Detect Magic, Detect Thoughts, Shapechange. 1/day: Create Food and Water, Dream, Greater Restoration, Scrying, Sleep.
Bonus Actions
Divine Aid (2/Day). The couatl casts Bless, Lesser Restoration, or Sanctuary, requiring no spell components and using the same spellcasting ability as Spellcasting.