D&D 5e monster · SRD 5.2

Couatl

Medium Celestial, Lawful Good

Armor Class
19
Hit Points
60 (8d8+24)
Speed
30 ft., fly 90 ft.
Initiative
+5
Challenge
4 (1100 XP)
Proficiency Bonus
+2
STRDEXCONINTWISCHA
16+320+517+318+420+518+4
Saving Throws:
CON +5, WIS +7
Damage Immunities:
psychic, radiant
Senses:
truesight 120 ft., Passive Perception 15

Traits

Shielded Mind. The couatl's thoughts can't be read by any means, and other creatures can communicate with it telepathically only if it allows them.

Actions

Bite. Melee Attack Roll: +7, reach 5 ft.. Hit: 1d12+5 piercing damage, or poisoned.

Spellcasting. spell save DC 15. At will: Detect Evil and Good, Detect Magic, Detect Thoughts, Shapechange. 1/day: Create Food and Water, Dream, Greater Restoration, Scrying, Sleep.

Bonus Actions

Divine Aid (2/Day). The couatl casts Bless, Lesser Restoration, or Sanctuary, requiring no spell components and using the same spellcasting ability as Spellcasting.

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