D&D 5e monster · SRD 5.2
Cultist Fanatic
Medium or Small Humanoid, Neutral
- Armor Class
- 13
- Hit Points
- 44 (8d8+8)
- Speed
- 30 ft.
- Initiative
- +2
- Challenge
- 2 (450 XP)
- Proficiency Bonus
- +2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11+0 | 14+2 | 12+1 | 10+0 | 14+2 | 13+1 |
- Saving Throws:
- WIS +4
- Senses:
- Passive Perception 12
Actions
Pact Blade. Melee Attack Roll: +4, reach 5 ft.. Hit: 1d8+2 slashing damage, plus 2d6 necrotic damage.
Spellcasting. spell save DC 12, spell attack +4. At will: Light, Thaumaturgy. 1/day: Hold Person. 2/day: Command.
Bonus Actions
Spiritual Weapon (2/Day). The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.