D&D 5e monster · SRD 5.2

Cultist Fanatic

Medium or Small Humanoid, Neutral

Armor Class
13
Hit Points
44 (8d8+8)
Speed
30 ft.
Initiative
+2
Challenge
2 (450 XP)
Proficiency Bonus
+2
STRDEXCONINTWISCHA
11+014+212+110+014+213+1
Saving Throws:
WIS +4
Senses:
Passive Perception 12

Actions

Pact Blade. Melee Attack Roll: +4, reach 5 ft.. Hit: 1d8+2 slashing damage, plus 2d6 necrotic damage.

Spellcasting. spell save DC 12, spell attack +4. At will: Light, Thaumaturgy. 1/day: Hold Person. 2/day: Command.

Bonus Actions

Spiritual Weapon (2/Day). The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.

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