D&D 5e monster · SRD 5.2

Deva

Medium Celestial (Angel), Lawful Good

Armor Class
17
Hit Points
229 (27d8+108)
Speed
30 ft., fly 90 ft. (hover)
Initiative
+4
Challenge
10 (5900 XP)
Proficiency Bonus
+4
STRDEXCONINTWISCHA
18+418+418+417+320+520+5
Saving Throws:
WIS +9, CHA +9
Resistances:
radiant
Senses:
darkvision 120 ft., Passive Perception 19

Traits

Exalted Restoration. If the deva dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.

Magic Resistance. The deva has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The creature makes 2 attacks.

Holy Mace. Melee Attack Roll: +8, reach 5 ft.. Hit: 1d6+4 bludgeoning damage, plus 4d8 radiant damage.

Spellcasting. spell save DC 17. At will: Detect Evil and Good, Shapechange. 1/day: Commune, Raise Dead.

Bonus Actions

Divine Aid (2/Day). The deva casts Cure Wounds, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.

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