D&D 5e monster · SRD 5.2
Earth Elemental
Large Elemental, Neutral
- Armor Class
- 17
- Hit Points
- 147 (14d10+70)
- Speed
- 30 ft., burrow 30 ft.
- Initiative
- -1
- Challenge
- 5 (1800 XP)
- Proficiency Bonus
- +3
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20+5 | 8-1 | 20+5 | 5-3 | 10+0 | 5-3 |
- Vulnerabilities:
- thunder
- Damage Immunities:
- poison
- Condition Immunities:
- exhaustion, paralyzed, petrified, poisoned, unconscious
- Senses:
- darkvision 60 ft., tremorsense 60 ft., Passive Perception 10
Traits
Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
Siege Monster. The elemental deals double damage to objects and structures.
Actions
Multiattack. The creature makes 2 attacks.
Slam. Melee Attack Roll: +8, reach 10 ft.. Hit: 2d8+5 bludgeoning damage.
Rock Launch. Ranged Attack Roll: +8, range 60/60 ft.. Hit: 1d6+5 bludgeoning damage, or prone.