D&D 5e monster · SRD 5.2

Earth Elemental

Large Elemental, Neutral

Armor Class
17
Hit Points
147 (14d10+70)
Speed
30 ft., burrow 30 ft.
Initiative
-1
Challenge
5 (1800 XP)
Proficiency Bonus
+3
STRDEXCONINTWISCHA
20+58-120+55-310+05-3
Vulnerabilities:
thunder
Damage Immunities:
poison
Condition Immunities:
exhaustion, paralyzed, petrified, poisoned, unconscious
Senses:
darkvision 60 ft., tremorsense 60 ft., Passive Perception 10

Traits

Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.

Siege Monster. The elemental deals double damage to objects and structures.

Actions

Multiattack. The creature makes 2 attacks.

Slam. Melee Attack Roll: +8, reach 10 ft.. Hit: 2d8+5 bludgeoning damage.

Rock Launch. Ranged Attack Roll: +8, range 60/60 ft.. Hit: 1d6+5 bludgeoning damage, or prone.

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