D&D 5e monster · SRD 5.2

Fire Elemental

Large Elemental, Neutral

Armor Class
13
Hit Points
93 (11d10+33)
Speed
50 ft.
Initiative
+3
Challenge
5 (1800 XP)
Proficiency Bonus
+3
STRDEXCONINTWISCHA
10+017+316+36-210+07-2
Damage Immunities:
fire, poison
Condition Immunities:
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses:
darkvision 60 ft., Passive Perception 10

Traits

Fire Aura. At the end of each of the elemental's turns, each creature in a 10-foot Emanation originating from the elemental takes 5 (1d10) Fire damage. Creatures and flammable objects in the Emanation start Hitazard burning.

Fire Form. The elemental can move through a space as narrow as 1 inch without expending extra movement to do so, and it can enter a creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) Fire damage.

Illumination. The elemental sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet.

Water Susceptibility. The elemental takes 3 (1d6) Cold damage for every 5 feet the elemental moves in water or for every gallon of water splashed on it.

Actions

Multiattack. The creature makes 2 attacks.

Burn. Melee Attack Roll: +6, reach 5 ft.. Hit: 2d6+3 fire damage.

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