D&D 5e monster · SRD 5.2
Fire Elemental
Large Elemental, Neutral
- Armor Class
- 13
- Hit Points
- 93 (11d10+33)
- Speed
- 50 ft.
- Initiative
- +3
- Challenge
- 5 (1800 XP)
- Proficiency Bonus
- +3
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10+0 | 17+3 | 16+3 | 6-2 | 10+0 | 7-2 |
- Damage Immunities:
- fire, poison
- Condition Immunities:
- exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
- Senses:
- darkvision 60 ft., Passive Perception 10
Traits
Fire Aura. At the end of each of the elemental's turns, each creature in a 10-foot Emanation originating from the elemental takes 5 (1d10) Fire damage. Creatures and flammable objects in the Emanation start Hitazard burning.
Fire Form. The elemental can move through a space as narrow as 1 inch without expending extra movement to do so, and it can enter a creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) Fire damage.
Illumination. The elemental sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet.
Water Susceptibility. The elemental takes 3 (1d6) Cold damage for every 5 feet the elemental moves in water or for every gallon of water splashed on it.
Actions
Multiattack. The creature makes 2 attacks.
Burn. Melee Attack Roll: +6, reach 5 ft.. Hit: 2d6+3 fire damage.