D&D 5e monster · SRD 5.2
Ghast
Medium Undead, Chaotic Evil
- Armor Class
- 13
- Hit Points
- 36 (8d8)
- Speed
- 30 ft.
- Initiative
- +3
- Challenge
- 2 (450 XP)
- Proficiency Bonus
- +2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16+3 | 17+3 | 10+0 | 11+0 | 10+0 | 8-1 |
- Saving Throws:
- WIS +2
- Resistances:
- necrotic
- Damage Immunities:
- poison
- Condition Immunities:
- charmed, exhaustion, poisoned
- Senses:
- darkvision 60 ft., Passive Perception 10
Traits
Stench. Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast's Stench for 24 hours.
Actions
Bite. Melee Attack Roll: +5, reach 5 ft.. Hit: 1d8+3 piercing damage, plus 2d8 necrotic damage.
Claw. Melee Attack Roll: +5, reach 5 ft.. Hit: 2d6+3 slashing damage, DC 10 Constitution save, or paralyzed.