D&D 5e monster · SRD 5.2

Ghast

Medium Undead, Chaotic Evil

Armor Class
13
Hit Points
36 (8d8)
Speed
30 ft.
Initiative
+3
Challenge
2 (450 XP)
Proficiency Bonus
+2
STRDEXCONINTWISCHA
16+317+310+011+010+08-1
Saving Throws:
WIS +2
Resistances:
necrotic
Damage Immunities:
poison
Condition Immunities:
charmed, exhaustion, poisoned
Senses:
darkvision 60 ft., Passive Perception 10

Traits

Stench. Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast's Stench for 24 hours.

Actions

Bite. Melee Attack Roll: +5, reach 5 ft.. Hit: 1d8+3 piercing damage, plus 2d8 necrotic damage.

Claw. Melee Attack Roll: +5, reach 5 ft.. Hit: 2d6+3 slashing damage, DC 10 Constitution save, or paralyzed.

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