D&D 5e monster · SRD 5.2

Ghost

Medium Undead, Neutral

Armor Class
11
Hit Points
45 (10d8)
Speed
5 ft., fly 40 ft. (hover)
Initiative
+1
Challenge
4 (1100 XP)
Proficiency Bonus
+2
STRDEXCONINTWISCHA
7-213+110+010+012+117+3
Resistances:
acid, cold, fire, lightning, thunder
Damage Immunities:
necrotic, poison
Condition Immunities:
charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses:
darkvision 60 ft., Passive Perception 11

Traits

Ethereal Sight. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane.

Incorporeal Movement. The ghost can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Actions

Multiattack. The creature makes 2 attacks.

Withering Touch. Melee Attack Roll: +5, reach 5 ft.. Hit: 3d10+3 necrotic damage.

Possession (Recharge 6). Charisma Saving Throw: DC 13. Failure: the incapacitated condition; Success: no effect.

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