D&D 5e monster · SRD 5.2
Ghost
Medium Undead, Neutral
- Armor Class
- 11
- Hit Points
- 45 (10d8)
- Speed
- 5 ft., fly 40 ft. (hover)
- Initiative
- +1
- Challenge
- 4 (1100 XP)
- Proficiency Bonus
- +2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7-2 | 13+1 | 10+0 | 10+0 | 12+1 | 17+3 |
- Resistances:
- acid, cold, fire, lightning, thunder
- Damage Immunities:
- necrotic, poison
- Condition Immunities:
- charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
- Senses:
- darkvision 60 ft., Passive Perception 11
Traits
Ethereal Sight. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane.
Incorporeal Movement. The ghost can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.
Actions
Multiattack. The creature makes 2 attacks.
Withering Touch. Melee Attack Roll: +5, reach 5 ft.. Hit: 3d10+3 necrotic damage.
Possession (Recharge 6). Charisma Saving Throw: DC 13. Failure: the incapacitated condition; Success: no effect.