D&D 5e monster · SRD 5.2

Giant Octopus

Large Beast, Unaligned

Armor Class
11
Hit Points
45 (7d10+7)
Speed
10 ft., swim 60 ft.
Initiative
+1
Challenge
1 (200 XP)
Proficiency Bonus
+2
STRDEXCONINTWISCHA
17+313+113+15-310+04-3
Senses:
darkvision 60 ft., Passive Perception 14

Traits

Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.

Actions

Tentacles. Melee Attack Roll: +5, reach 10 ft.. Hit: 2d6+3 bludgeoning damage, or grappled.

Reactions

Ink Cloud (1/Day). _Trigger:_ The octopus takes damage while underwater. _Response:_ The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.

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