D&D 5e monster · SRD 5.2
Giant Octopus
Large Beast, Unaligned
- Armor Class
- 11
- Hit Points
- 45 (7d10+7)
- Speed
- 10 ft., swim 60 ft.
- Initiative
- +1
- Challenge
- 1 (200 XP)
- Proficiency Bonus
- +2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17+3 | 13+1 | 13+1 | 5-3 | 10+0 | 4-3 |
- Senses:
- darkvision 60 ft., Passive Perception 14
Traits
Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.
Actions
Tentacles. Melee Attack Roll: +5, reach 10 ft.. Hit: 2d6+3 bludgeoning damage, or grappled.
Reactions
Ink Cloud (1/Day). _Trigger:_ The octopus takes damage while underwater. _Response:_ The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.