D&D 5e monster · SRD 5.2

Gibbering Mouther

Medium Aberration, Chaotic Neutral

Armor Class
9
Hit Points
52 (7d8+21)
Speed
20 ft., swim 20 ft.
Initiative
-1
Challenge
2 (450 XP)
Proficiency Bonus
+2
STRDEXCONINTWISCHA
10+08-116+33-410+06-2
Senses:
darkvision 60 ft., Passive Perception 10

Traits

Aberrant Ground. The ground in a 10-foot Emanation originating from the mouther is Difficult Terrain.

Gibbering. The mouther babbles incoherently while it doesn't have the Incapacitated condition. Wisdom Saving Throw: DC 10, any creature that starts its turn within 20 feet of the mouther while it is babbling. Failure: The target rolls 1d8 to determine what it does during the current turn: - 1-4: The target does nothing. - 5-6: The target takes no action or Bonus Action and uses all its movement to move in a random direction. - 7-8: The target makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack.

Actions

Bite. Melee Attack Roll: +2, reach 5 ft.. Hit: 2d6 piercing damage, or prone.

Blinding Spittle (Recharge 5–6). Dexterity Saving Throw: DC 10, sphere 10 ft. Failure: 2d6 radiant damage and the blinded condition; Success: no effect.

Share:TelegramVK