D&D 5e monster · SRD 5.2
Gibbering Mouther
Medium Aberration, Chaotic Neutral
- Armor Class
- 9
- Hit Points
- 52 (7d8+21)
- Speed
- 20 ft., swim 20 ft.
- Initiative
- -1
- Challenge
- 2 (450 XP)
- Proficiency Bonus
- +2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10+0 | 8-1 | 16+3 | 3-4 | 10+0 | 6-2 |
- Senses:
- darkvision 60 ft., Passive Perception 10
Traits
Aberrant Ground. The ground in a 10-foot Emanation originating from the mouther is Difficult Terrain.
Gibbering. The mouther babbles incoherently while it doesn't have the Incapacitated condition. Wisdom Saving Throw: DC 10, any creature that starts its turn within 20 feet of the mouther while it is babbling. Failure: The target rolls 1d8 to determine what it does during the current turn: - 1-4: The target does nothing. - 5-6: The target takes no action or Bonus Action and uses all its movement to move in a random direction. - 7-8: The target makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack.
Actions
Bite. Melee Attack Roll: +2, reach 5 ft.. Hit: 2d6 piercing damage, or prone.
Blinding Spittle (Recharge 5–6). Dexterity Saving Throw: DC 10, sphere 10 ft. Failure: 2d6 radiant damage and the blinded condition; Success: no effect.