D&D 5e monster · SRD 5.2
Glabrezu
Large Fiend (Demon), Chaotic Evil
- Armor Class
- 17
- Hit Points
- 189 (18d10+90)
- Speed
- 40 ft.
- Initiative
- +6
- Challenge
- 9 (5000 XP)
- Proficiency Bonus
- +4
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20+5 | 15+2 | 21+5 | 19+4 | 17+3 | 16+3 |
- Saving Throws:
- STR +9, CON +9, WIS +7, CHA +7
- Resistances:
- cold, fire, lightning
- Damage Immunities:
- poison
- Condition Immunities:
- poisoned
- Senses:
- truesight 120 ft., Passive Perception 17
Traits
Demonic Restoration. If the glabrezu dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Magic Resistance. The glabrezu has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The creature makes 2 attacks.
Pincer. Melee Attack Roll: +9, reach 10 ft.. Hit: 2d10+5 slashing damage, or grappled.
Spellcasting. spell save DC 16. At will: Darkness, Detect Magic, Dispel Magic. 1/day: Confusion, Fly, Power Word Stun.