D&D 5e monster · SRD 5.2
Goblin Minion
Small Fey (Goblinoid), Chaotic Neutral
- Armor Class
- 12
- Hit Points
- 7 (2d6)
- Speed
- 30 ft.
- Initiative
- +2
- Challenge
- 1/8 (25 XP)
- Proficiency Bonus
- +2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8-1 | 15+2 | 10+0 | 10+0 | 8-1 | 8-1 |
- Senses:
- darkvision 60 ft., Passive Perception 9
Actions
Dagger. Ranged Attack Roll: +4, range 20/60 ft.. Hit: 1d4+2 piercing damage.
Bonus Actions
Nimble Escape. The goblin takes the Disengage or Hide action.