D&D 5e monster · SRD 5.2
Ice Devil
Large Fiend (Devil), Lawful Evil
- Armor Class
- 18
- Hit Points
- 228 (24d10+96)
- Speed
- 40 ft.
- Initiative
- +7
- Challenge
- 14 (11500 XP)
- Proficiency Bonus
- +5
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 21+5 | 14+2 | 18+4 | 18+4 | 15+2 | 18+4 |
- Saving Throws:
- DEX +7, CON +9, WIS +7, CHA +9
- Damage Immunities:
- cold, fire, poison
- Condition Immunities:
- poisoned
- Senses:
- blindsight 120 ft., Passive Perception 17
Traits
Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The creature makes 3 attacks.
Ice Spear. Ranged Attack Roll: +10, range 30/120 ft.. Hit: 2d8+5 piercing damage, plus 3d6 cold damage.
Tail. Melee Attack Roll: +10, reach 10 ft.. Hit: 3d6+5 bludgeoning damage, plus 4d8 cold damage.