D&D 5e monster · SRD 5.2

Ice Devil

Large Fiend (Devil), Lawful Evil

Armor Class
18
Hit Points
228 (24d10+96)
Speed
40 ft.
Initiative
+7
Challenge
14 (11500 XP)
Proficiency Bonus
+5
STRDEXCONINTWISCHA
21+514+218+418+415+218+4
Saving Throws:
DEX +7, CON +9, WIS +7, CHA +9
Damage Immunities:
cold, fire, poison
Condition Immunities:
poisoned
Senses:
blindsight 120 ft., Passive Perception 17

Traits

Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The creature makes 3 attacks.

Ice Spear. Ranged Attack Roll: +10, range 30/120 ft.. Hit: 2d8+5 piercing damage, plus 3d6 cold damage.

Tail. Melee Attack Roll: +10, reach 10 ft.. Hit: 3d6+5 bludgeoning damage, plus 4d8 cold damage.

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