D&D 5e monster · SRD 5.2
Ice Mephit
Small Elemental, Neutral Evil
- Armor Class
- 11
- Hit Points
- 21 (6d6)
- Speed
- 30 ft., fly 30 ft.
- Initiative
- +1
- Challenge
- 1/2 (100 XP)
- Proficiency Bonus
- +2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7-2 | 13+1 | 10+0 | 9-1 | 11+0 | 12+1 |
- Vulnerabilities:
- fire
- Damage Immunities:
- cold, poison
- Condition Immunities:
- exhaustion, poisoned
- Senses:
- darkvision 60 ft., Passive Perception 12
Traits
Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +3, reach 5 ft.. Hit: 1d4+1 slashing damage, plus 1d4 cold damage.
Frost Breath (Recharge 6). Constitution Saving Throw: DC 10, cone 15 ft. Failure: 3d4 cold damage; Success: half damage.