D&D 5e monster · SRD 5.2

Ice Mephit

Small Elemental, Neutral Evil

Armor Class
11
Hit Points
21 (6d6)
Speed
30 ft., fly 30 ft.
Initiative
+1
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
STRDEXCONINTWISCHA
7-213+110+09-111+012+1
Vulnerabilities:
fire
Damage Immunities:
cold, poison
Condition Immunities:
exhaustion, poisoned
Senses:
darkvision 60 ft., Passive Perception 12

Traits

Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +3, reach 5 ft.. Hit: 1d4+1 slashing damage, plus 1d4 cold damage.

Frost Breath (Recharge 6). Constitution Saving Throw: DC 10, cone 15 ft. Failure: 3d4 cold damage; Success: half damage.

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