D&D 5e monster · SRD 5.2

Iron Golem

Large Construct, Unaligned

Armor Class
20
Hit Points
252 (24d10+120)
Speed
30 ft.
Initiative
+9
Challenge
16 (15000 XP)
Proficiency Bonus
+5
STRDEXCONINTWISCHA
24+79-120+53-411+01-5
Damage Immunities:
fire, poison, psychic
Condition Immunities:
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses:
darkvision 120 ft., Passive Perception 10

Traits

Fire Absorption. Whenever the golem is subjected to Fire damage, it regains a number of Hit Points equal to the Fire damage dealt.

Immutable Form. The golem can't shape-shift.

Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The creature makes 2 attacks.

Bladed Arm. Melee Attack Roll: +12, reach 10 ft.. Hit: 3d8+7 slashing damage, plus 3d6 fire damage.

Fiery Bolt. Ranged Attack Roll: +10, range 120/120 ft.. Hit: 8d8 fire damage.

Poison Breath (Recharge 6). Constitution Saving Throw: DC 18, cone 60 ft. Failure: 10d10 poison damage; Success: half damage.

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