D&D 5e monster · SRD 5.2

Lemure

Medium Fiend (Devil), Lawful Evil

Armor Class
9
Hit Points
9 (2d8)
Speed
20 ft.
Initiative
-3
Challenge
0 (10 XP)
Proficiency Bonus
+2
STRDEXCONINTWISCHA
10+05-311+01-511+03-4
Resistances:
cold
Damage Immunities:
fire, poison
Condition Immunities:
charmed, frightened, poisoned
Senses:
darkvision 120 ft., Passive Perception 10

Traits

Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.

Actions

Vile Slime. Melee Attack Roll: +2, reach 5 ft.. Hit: 1d4 poison damage.

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