D&D 5e monster · SRD 5.2
Magmin
Small Elemental, Chaotic Neutral
- Armor Class
- 14
- Hit Points
- 13 (3d6+3)
- Speed
- 30 ft.
- Initiative
- +2
- Challenge
- 1/2 (100 XP)
- Proficiency Bonus
- +2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7-2 | 15+2 | 12+1 | 8-1 | 11+0 | 10+0 |
- Damage Immunities:
- fire
- Senses:
- darkvision 60 ft., Passive Perception 10
Traits
Death Burst. The magmin explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the magmin. Failure: 7 (2d6) Fire damage. Success: Half damage.
Actions
Touch. Melee Attack Roll: +4, reach 5 ft.. Hit: 2d4+2 fire damage.
Bonus Actions
Ignited Illumination. The magmin sets itself ablaze or extinguishes its flames. While ablaze, the magmin sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.