D&D 5e monster · SRD 5.2

Magmin

Small Elemental, Chaotic Neutral

Armor Class
14
Hit Points
13 (3d6+3)
Speed
30 ft.
Initiative
+2
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
STRDEXCONINTWISCHA
7-215+212+18-111+010+0
Damage Immunities:
fire
Senses:
darkvision 60 ft., Passive Perception 10

Traits

Death Burst. The magmin explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the magmin. Failure: 7 (2d6) Fire damage. Success: Half damage.

Actions

Touch. Melee Attack Roll: +4, reach 5 ft.. Hit: 2d4+2 fire damage.

Bonus Actions

Ignited Illumination. The magmin sets itself ablaze or extinguishes its flames. While ablaze, the magmin sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

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