D&D 5e monster · SRD 5.2

Merfolk Skirmisher

Medium Elemental, Neutral

Armor Class
11
Hit Points
11 (2d8+2)
Speed
10 ft., swim 40 ft.
Initiative
+1
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
STRDEXCONINTWISCHA
10+013+112+111+014+212+1
Senses:
Passive Perception 12

Traits

Amphibious. The merfolk can breathe air and water.

Actions

Ocean Spear. Ranged Attack Roll: +2, range 20/60 ft.. Hit: 1d6 piercing damage, plus 1d4 cold damage.

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