D&D 5e monster · SRD 5.2
Merfolk Skirmisher
Medium Elemental, Neutral
- Armor Class
- 11
- Hit Points
- 11 (2d8+2)
- Speed
- 10 ft., swim 40 ft.
- Initiative
- +1
- Challenge
- 1/8 (25 XP)
- Proficiency Bonus
- +2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10+0 | 13+1 | 12+1 | 11+0 | 14+2 | 12+1 |
- Senses:
- Passive Perception 12
Traits
Amphibious. The merfolk can breathe air and water.
Actions
Ocean Spear. Ranged Attack Roll: +2, range 20/60 ft.. Hit: 1d6 piercing damage, plus 1d4 cold damage.