D&D 5e monster · SRD 5.2

Merrow

Large Monstrosity, Chaotic Evil

Armor Class
13
Hit Points
45 (6d10+12)
Speed
10 ft., swim 40 ft.
Initiative
+2
Challenge
2 (450 XP)
Proficiency Bonus
+2
STRDEXCONINTWISCHA
18+415+215+28-110+09-1
Senses:
darkvision 60 ft., Passive Perception 10

Traits

Amphibious. The merrow can breathe air and water.

Actions

Multiattack. The creature makes 2 attacks.

Bite. Melee Attack Roll: +6, reach 5 ft.. Hit: 1d4+4 piercing damage, or poisoned.

Claw. Melee Attack Roll: +6, reach 5 ft.. Hit: 2d4+4 slashing damage.

Harpoon. Ranged Attack Roll: +6, range 20/60 ft.. Hit: 2d6+4 piercing damage.

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