D&D 5e monster · SRD 5.2
Minotaur of Baphomet
Large Monstrosity, Chaotic Evil
- Armor Class
- 14
- Hit Points
- 85 (10d10+30)
- Speed
- 40 ft.
- Initiative
- +0
- Challenge
- 3 (700 XP)
- Proficiency Bonus
- +2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18+4 | 11+0 | 16+3 | 6-2 | 16+3 | 9-1 |
- Senses:
- darkvision 60 ft., Passive Perception 17
Actions
Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft.. Hit: 1d12+4 slashing damage, plus 3d6 necrotic damage.
Gore. Melee Attack Roll: +6, reach 5 ft.. Hit: 4d6+4 piercing damage, or prone.