D&D 5e monster · SRD 5.2

Mummy Lord

Medium or Small Undead (Cleric), Lawful Evil

Armor Class
17
Hit Points
187 (25d8+75)
Speed
30 ft.
Initiative
+10
Challenge
15 (13000 XP)
Proficiency Bonus
+5
STRDEXCONINTWISCHA
18+410+017+311+019+416+3
Saving Throws:
INT +5, WIS +9
Vulnerabilities:
fire
Damage Immunities:
necrotic, poison
Condition Immunities:
charmed, exhaustion, frightened, paralyzed, poisoned
Senses:
truesight 60 ft., Passive Perception 19

Traits

Legendary Resistance (3/Day, or 4/Day in Lair). If the mummy fails a saving throw, it can choose to succeed instead.

Magic Resistance. The mummy has Advantage on saving throws against spells and other magical effects.

Undead Restoration. If destroyed, the mummy gains a new body in 24 hours if its heart is intact, reviving with all its Hit Points. The new body appears in an unoccupied space within the mummy's lair. The heart is a Tiny object that has AC 17, HP 10, and Immunity to all damage except Fire.

Actions

Rotting Fist. Melee Attack Roll: +9, reach 5 ft.. Hit: 2d10+4 bludgeoning damage, plus 3d6 necrotic damage.

Channel Negative Energy. Ranged Attack Roll: +9, range 60/60 ft.. Hit: 6d6+4 necrotic damage.

Spellcasting. spell save DC 17, spell attack +9. At will: Dispel Magic, Thaumaturgy. 1/day: Animate Dead, Harm, Insect Plague.

Reactions

Whirlwind of Sand. _Trigger:_ The mummy is hit by an attack roll. _Response:_ The mummy adds 2 to its AC against the attack, possibly causing the attack to miss, and the mummy teleports up to 60 feet to an unoccupied space it can see. Each creature of its choice that it can see within 5 feet of its destination space has the Blinded condition until the end of the mummy’s next turn.

Legendary Actions

The creature can take 3 legendary actions, choosing from the options below — one at the end of another creature's turn. Spent actions are regained at the start of its turn.

Glare. The mummy uses Dreadful Glare. The mummy can't take this action again until the start of its next turn.

Necrotic Strike. The mummy makes one Rotting Fist or Channel Negative Energy attack.

Dread Command. The mummy casts Command (level 2 version), using the same spellcasting ability as Spellcasting. The mummy can't take this action again until the start of its next turn.

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