D&D 5e monster · SRD 5.2

Ogre Zombie

Large Undead, Neutral Evil

Armor Class
8
Hit Points
85 (9d10+36)
Speed
30 ft.
Initiative
-2
Challenge
2 (450 XP)
Proficiency Bonus
+2
STRDEXCONINTWISCHA
19+46-218+43-46-25-3
Saving Throws:
WIS +0
Damage Immunities:
poison
Condition Immunities:
exhaustion, poisoned
Senses:
darkvision 60 ft., Passive Perception 8

Traits

Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Actions

Slam. Melee Attack Roll: +6, reach 5 ft.. Hit: 2d8+4 bludgeoning damage.

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