D&D 5e monster · SRD 5.2
Pirate Captain
Medium or Small Humanoid, Neutral
- Armor Class
- 17
- Hit Points
- 84 (13d8+26)
- Speed
- 30 ft.
- Initiative
- +7
- Challenge
- 6 (2300 XP)
- Proficiency Bonus
- +3
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10+0 | 18+4 | 14+2 | 10+0 | 14+2 | 17+3 |
- Saving Throws:
- STR +3, DEX +7, WIS +5, CHA +6
- Senses:
- Passive Perception 15
Actions
Multiattack. The creature makes 3 attacks.
Rapier. Melee Attack Roll: +7, reach 5 ft.. Hit: 2d8+4 piercing damage.
Pistol. Ranged Attack Roll: +7, range 30/90 ft.. Hit: 2d10+4 piercing damage.
Bonus Actions
Captain's Charm. Wisdom Saving Throw: DC 14, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.
Reactions
Riposte. _Trigger:_ The pirate is hit by a melee attack roll while holding a weapon. _Response:_ The pirate adds 3 to its AC against that attack, possibly causing it to miss. On a miss, the pirate makes one Rapier attack against the triggering creature if within range.