D&D 5e monster · SRD 5.2

Pirate Captain

Medium or Small Humanoid, Neutral

Armor Class
17
Hit Points
84 (13d8+26)
Speed
30 ft.
Initiative
+7
Challenge
6 (2300 XP)
Proficiency Bonus
+3
STRDEXCONINTWISCHA
10+018+414+210+014+217+3
Saving Throws:
STR +3, DEX +7, WIS +5, CHA +6
Senses:
Passive Perception 15

Actions

Multiattack. The creature makes 3 attacks.

Rapier. Melee Attack Roll: +7, reach 5 ft.. Hit: 2d8+4 piercing damage.

Pistol. Ranged Attack Roll: +7, range 30/90 ft.. Hit: 2d10+4 piercing damage.

Bonus Actions

Captain's Charm. Wisdom Saving Throw: DC 14, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.

Reactions

Riposte. _Trigger:_ The pirate is hit by a melee attack roll while holding a weapon. _Response:_ The pirate adds 3 to its AC against that attack, possibly causing it to miss. On a miss, the pirate makes one Rapier attack against the triggering creature if within range.

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