D&D 5e monster · SRD 5.2

Pit Fiend

Large Fiend (Devil), Lawful Evil

Armor Class
21
Hit Points
337 (27d10+189)
Speed
30 ft., fly 60 ft.
Initiative
+14
Challenge
20 (25000 XP)
Proficiency Bonus
+6
STRDEXCONINTWISCHA
26+814+224+722+618+424+7
Saving Throws:
DEX +8, WIS +10
Resistances:
cold
Damage Immunities:
fire, poison
Condition Immunities:
poisoned
Senses:
truesight 120 ft., Passive Perception 20

Traits

Diabolical Restoration. If the pit fiend dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Fear Aura. The pit fiend emanates an aura in a 20-foot Emanation while it doesn't have the Incapacitated condition. Wisdom Saving Throw: DC 21, any enemy that starts its turn in the aura. Failure: The target has the Frightened condition until the start of its next turn. Success: The target is immune to this pit fiend's aura for 24 hours.

Legendary Resistance (4/Day). If the pit fiend fails a saving throw, it can choose to succeed instead.

Magic Resistance. The pit fiend has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The creature makes 4 attacks.

Bite. Melee Attack Roll: +14, reach 10 ft.. Hit: 3d6+8 piercing damage, DC 21 Constitution save, or poisoned.

Devilish Claw. Melee Attack Roll: +14, reach 10 ft.. Hit: 4d8+8 necrotic damage.

Fiery Mace. Melee Attack Roll: +14, reach 10 ft.. Hit: 4d6+8 force damage, plus 6d6 fire damage.

Spellcasting. spell save DC 21.

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