D&D 5e monster · SRD 5.2
Pit Fiend
Large Fiend (Devil), Lawful Evil
- Armor Class
- 21
- Hit Points
- 337 (27d10+189)
- Speed
- 30 ft., fly 60 ft.
- Initiative
- +14
- Challenge
- 20 (25000 XP)
- Proficiency Bonus
- +6
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 26+8 | 14+2 | 24+7 | 22+6 | 18+4 | 24+7 |
- Saving Throws:
- DEX +8, WIS +10
- Resistances:
- cold
- Damage Immunities:
- fire, poison
- Condition Immunities:
- poisoned
- Senses:
- truesight 120 ft., Passive Perception 20
Traits
Diabolical Restoration. If the pit fiend dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Fear Aura. The pit fiend emanates an aura in a 20-foot Emanation while it doesn't have the Incapacitated condition. Wisdom Saving Throw: DC 21, any enemy that starts its turn in the aura. Failure: The target has the Frightened condition until the start of its next turn. Success: The target is immune to this pit fiend's aura for 24 hours.
Legendary Resistance (4/Day). If the pit fiend fails a saving throw, it can choose to succeed instead.
Magic Resistance. The pit fiend has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The creature makes 4 attacks.
Bite. Melee Attack Roll: +14, reach 10 ft.. Hit: 3d6+8 piercing damage, DC 21 Constitution save, or poisoned.
Devilish Claw. Melee Attack Roll: +14, reach 10 ft.. Hit: 4d8+8 necrotic damage.
Fiery Mace. Melee Attack Roll: +14, reach 10 ft.. Hit: 4d6+8 force damage, plus 6d6 fire damage.
Spellcasting. spell save DC 21.