D&D 5e monster · SRD 5.2
Planetar
Large Celestial (Angel), Lawful Good
- Armor Class
- 19
- Hit Points
- 262 (21d10+147)
- Speed
- 40 ft., fly 120 ft. (hover)
- Initiative
- +10
- Challenge
- 16 (15000 XP)
- Proficiency Bonus
- +5
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 24+7 | 20+5 | 24+7 | 19+4 | 22+6 | 25+7 |
- Saving Throws:
- STR +12, CON +12, WIS +11, CHA +12
- Resistances:
- radiant
- Senses:
- truesight 120 ft., Passive Perception 21
Traits
Divine Awareness. The planetar knows if it hears a lie.
Exalted Restoration. If the planetar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
Magic Resistance. The planetar has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The creature makes 3 attacks.
Radiant Sword. Melee Attack Roll: +12, reach 10 ft.. Hit: 2d6+7 slashing damage, plus 4d8 radiant damage.
Spellcasting. spell save DC 20. At will: Detect Evil and Good. 1/day: Commune, Control Weather, Dispel Evil and Good, Raise Dead.
Bonus Actions
Divine Aid (2/Day). The planetar casts Cure Wounds, Invisibility, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.