D&D 5e monster · SRD 5.2

Planetar

Large Celestial (Angel), Lawful Good

Armor Class
19
Hit Points
262 (21d10+147)
Speed
40 ft., fly 120 ft. (hover)
Initiative
+10
Challenge
16 (15000 XP)
Proficiency Bonus
+5
STRDEXCONINTWISCHA
24+720+524+719+422+625+7
Saving Throws:
STR +12, CON +12, WIS +11, CHA +12
Resistances:
radiant
Senses:
truesight 120 ft., Passive Perception 21

Traits

Divine Awareness. The planetar knows if it hears a lie.

Exalted Restoration. If the planetar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.

Magic Resistance. The planetar has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The creature makes 3 attacks.

Radiant Sword. Melee Attack Roll: +12, reach 10 ft.. Hit: 2d6+7 slashing damage, plus 4d8 radiant damage.

Spellcasting. spell save DC 20. At will: Detect Evil and Good. 1/day: Commune, Control Weather, Dispel Evil and Good, Raise Dead.

Bonus Actions

Divine Aid (2/Day). The planetar casts Cure Wounds, Invisibility, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.

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