D&D 5e monster · SRD 5.2
Quasit
Tiny Fiend (Demon), Chaotic Evil
- Armor Class
- 13
- Hit Points
- 25 (10d4)
- Speed
- 40 ft.
- Initiative
- +3
- Challenge
- 1 (200 XP)
- Proficiency Bonus
- +2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5-3 | 17+3 | 10+0 | 7-2 | 10+0 | 10+0 |
- Resistances:
- cold, fire, lightning
- Damage Immunities:
- poison
- Condition Immunities:
- poisoned
- Senses:
- darkvision 120 ft., Passive Perception 10
Traits
Magic Resistance. The quasit has Advantage on saving throws against spells and other magical effects.
Actions
Rend. Melee Attack Roll: +5, reach 5 ft.. Hit: 1d4+3 slashing damage, or poisoned.
Scare (1/Day). Wisdom Saving Throw: DC 10. Failure: the frightened condition; Success: no effect.