D&D 5e monster · SRD 5.2

Quasit

Tiny Fiend (Demon), Chaotic Evil

Armor Class
13
Hit Points
25 (10d4)
Speed
40 ft.
Initiative
+3
Challenge
1 (200 XP)
Proficiency Bonus
+2
STRDEXCONINTWISCHA
5-317+310+07-210+010+0
Resistances:
cold, fire, lightning
Damage Immunities:
poison
Condition Immunities:
poisoned
Senses:
darkvision 120 ft., Passive Perception 10

Traits

Magic Resistance. The quasit has Advantage on saving throws against spells and other magical effects.

Actions

Rend. Melee Attack Roll: +5, reach 5 ft.. Hit: 1d4+3 slashing damage, or poisoned.

Scare (1/Day). Wisdom Saving Throw: DC 10. Failure: the frightened condition; Success: no effect.

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