D&D 5e monster · SRD 5.2
Rakshasa
Medium Fiend, Lawful Evil
- Armor Class
- 17
- Hit Points
- 221 (26d8+104)
- Speed
- 40 ft.
- Initiative
- +8
- Challenge
- 13 (10000 XP)
- Proficiency Bonus
- +5
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14+2 | 17+3 | 18+4 | 13+1 | 16+3 | 20+5 |
- Senses:
- truesight 60 ft., Passive Perception 18
Traits
Fiendish Restoration. If the rakshasa dies outside the Nine Hells, its body turns to ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Greater Magic Resistance. The rakshasa automatically succeeds on saving throws against spells and other magical effects, and the attack rolls of spells automatically miss it. Without the rakshasa's permission, no spell can observe the rakshasa remotely or detect its thoughts, creature type, or alignment.
Actions
Multiattack. The creature makes 3 attacks.
Cursed Touch. Melee Attack Roll: +10, reach 5 ft.. Hit: 2d6+5 slashing damage, plus 3d12 necrotic damage.
Baleful Command (Recharge 5–6). Wisdom Saving Throw: DC 18, emanation 30 ft. Failure: 8d6 psychic damage; Success: no effect.
Spellcasting. spell save DC 18. At will: Detect Magic, Detect Thoughts, Disguise Self, Mage Hand, Minor Illusion. 1/day: Fly, Invisibility, Major Image, Plane Shift.