D&D 5e monster · SRD 5.2

Satyr

Medium Fey, Chaotic Neutral

Armor Class
13
Hit Points
31 (7d8)
Speed
40 ft.
Initiative
+3
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
STRDEXCONINTWISCHA
12+116+311+012+110+014+2
Senses:
Passive Perception 12

Traits

Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.

Actions

Hooves. Melee Attack Roll: +5, reach 5 ft.. Hit: 1d4+3 bludgeoning damage.

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