D&D 5e monster · SRD 5.2
Satyr
Medium Fey, Chaotic Neutral
- Armor Class
- 13
- Hit Points
- 31 (7d8)
- Speed
- 40 ft.
- Initiative
- +3
- Challenge
- 1/2 (100 XP)
- Proficiency Bonus
- +2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12+1 | 16+3 | 11+0 | 12+1 | 10+0 | 14+2 |
- Senses:
- Passive Perception 12
Traits
Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.
Actions
Hooves. Melee Attack Roll: +5, reach 5 ft.. Hit: 1d4+3 bludgeoning damage.