D&D 5e monster · SRD 5.2

Sphinx of Wonder

Tiny Celestial, Lawful Good

Armor Class
13
Hit Points
24 (7d4+7)
Speed
20 ft., fly 40 ft.
Initiative
+3
Challenge
1 (200 XP)
Proficiency Bonus
+2
STRDEXCONINTWISCHA
6-217+313+115+212+111+0
Resistances:
necrotic, psychic, radiant
Senses:
darkvision 60 ft., Passive Perception 11

Traits

Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.

Actions

Rend. Melee Attack Roll: +5, reach 5 ft.. Hit: 1d4+3 slashing damage, plus 2d6 radiant damage.

Reactions

Burst of Ingenuity (2/Day). _Trigger:_ The sphinx or another creature within 30 feet makes an ability check or a saving throw. _Response:_ The sphinx adds 2 to the roll.

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