D&D 5e monster · SRD 5.2
Sphinx of Wonder
Tiny Celestial, Lawful Good
- Armor Class
- 13
- Hit Points
- 24 (7d4+7)
- Speed
- 20 ft., fly 40 ft.
- Initiative
- +3
- Challenge
- 1 (200 XP)
- Proficiency Bonus
- +2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6-2 | 17+3 | 13+1 | 15+2 | 12+1 | 11+0 |
- Resistances:
- necrotic, psychic, radiant
- Senses:
- darkvision 60 ft., Passive Perception 11
Traits
Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.
Actions
Rend. Melee Attack Roll: +5, reach 5 ft.. Hit: 1d4+3 slashing damage, plus 2d6 radiant damage.
Reactions
Burst of Ingenuity (2/Day). _Trigger:_ The sphinx or another creature within 30 feet makes an ability check or a saving throw. _Response:_ The sphinx adds 2 to the roll.