D&D 5e monster · SRD 5.2

Spirit Naga

Large Fiend, Chaotic Evil

Armor Class
17
Hit Points
135 (18d10+36)
Speed
40 ft.
Initiative
+3
Challenge
8 (3900 XP)
Proficiency Bonus
+3
STRDEXCONINTWISCHA
18+417+314+216+315+216+3
Saving Throws:
DEX +6, CON +5, WIS +5, CHA +6
Damage Immunities:
poison
Condition Immunities:
charmed, poisoned
Senses:
darkvision 60 ft., Passive Perception 12

Traits

Fiendish Restoration. If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.

Actions

Multiattack. The creature makes 3 attacks.

Bite. Melee Attack Roll: +7, reach 10 ft.. Hit: 1d6+4 piercing damage, plus 4d6 poison damage.

Necrotic Ray. Ranged Attack Roll: +6, range 60/60 ft.. Hit: 6d6 necrotic damage.

Spellcasting. spell save DC 14. At will: Detect Magic, Mage Hand, Minor Illusion, Water Breathing. 2/day: Detect Thoughts, Dimension Door, Hold Person, Lightning Bolt.

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