D&D 5e monster · SRD 5.2
Spirit Naga
Large Fiend, Chaotic Evil
- Armor Class
- 17
- Hit Points
- 135 (18d10+36)
- Speed
- 40 ft.
- Initiative
- +3
- Challenge
- 8 (3900 XP)
- Proficiency Bonus
- +3
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18+4 | 17+3 | 14+2 | 16+3 | 15+2 | 16+3 |
- Saving Throws:
- DEX +6, CON +5, WIS +5, CHA +6
- Damage Immunities:
- poison
- Condition Immunities:
- charmed, poisoned
- Senses:
- darkvision 60 ft., Passive Perception 12
Traits
Fiendish Restoration. If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.
Actions
Multiattack. The creature makes 3 attacks.
Bite. Melee Attack Roll: +7, reach 10 ft.. Hit: 1d6+4 piercing damage, plus 4d6 poison damage.
Necrotic Ray. Ranged Attack Roll: +6, range 60/60 ft.. Hit: 6d6 necrotic damage.
Spellcasting. spell save DC 14. At will: Detect Magic, Mage Hand, Minor Illusion, Water Breathing. 2/day: Detect Thoughts, Dimension Door, Hold Person, Lightning Bolt.