D&D 5e monster · SRD 5.2
Steam Mephit
Small Elemental, Neutral Evil
- Armor Class
- 10
- Hit Points
- 17 (5d6)
- Speed
- 30 ft., fly 30 ft.
- Initiative
- +0
- Challenge
- 1/4 (50 XP)
- Proficiency Bonus
- +2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5-3 | 11+0 | 10+0 | 11+0 | 10+0 | 12+1 |
- Damage Immunities:
- fire, poison
- Condition Immunities:
- exhaustion, poisoned
- Senses:
- darkvision 60 ft., Passive Perception 10
Traits
Blurred Form. Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.
Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +2, reach 5 ft.. Hit: 1d4 slashing damage, plus 1d4 fire damage.
Steam Breath (Recharge 6). Constitution Saving Throw: DC 10, cone 15 ft. Failure: 2d4 fire damage; Success: half damage.