D&D 5e monster · SRD 5.2

Storm Giant

Huge Giant, Chaotic Good

Armor Class
16
Hit Points
230 (20d12+100)
Speed
50 ft., fly 25 ft. (hover), swim 50 ft.
Initiative
+7
Challenge
13 (10000 XP)
Proficiency Bonus
+5
STRDEXCONINTWISCHA
29+914+220+516+320+518+4
Saving Throws:
STR +14, CON +10, WIS +10, CHA +9
Resistances:
cold
Damage Immunities:
lightning, thunder
Senses:
darkvision 120 ft., truesight 30 ft., Passive Perception 20

Traits

Amphibious. The giant can breathe air and water.

Actions

Multiattack. The creature makes 2 attacks.

Storm Sword. Melee Attack Roll: +14, reach 10 ft.. Hit: 4d6+9 slashing damage, plus 3d8 lightning damage.

Thunderbolt. Ranged Attack Roll: +14, range 500/500 ft.. Hit: 2d12+9 lightning damage.

Lightning Storm (Recharge 5–6). Dexterity Saving Throw: DC 18. Failure: 10d10 lightning damage; Success: half damage.

Spellcasting. spell save DC 18. At will: Detect Magic, Light. 1/day: Control Weather.

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