D&D 5e monster · SRD 5.2
Storm Giant
Huge Giant, Chaotic Good
- Armor Class
- 16
- Hit Points
- 230 (20d12+100)
- Speed
- 50 ft., fly 25 ft. (hover), swim 50 ft.
- Initiative
- +7
- Challenge
- 13 (10000 XP)
- Proficiency Bonus
- +5
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 29+9 | 14+2 | 20+5 | 16+3 | 20+5 | 18+4 |
- Saving Throws:
- STR +14, CON +10, WIS +10, CHA +9
- Resistances:
- cold
- Damage Immunities:
- lightning, thunder
- Senses:
- darkvision 120 ft., truesight 30 ft., Passive Perception 20
Traits
Amphibious. The giant can breathe air and water.
Actions
Multiattack. The creature makes 2 attacks.
Storm Sword. Melee Attack Roll: +14, reach 10 ft.. Hit: 4d6+9 slashing damage, plus 3d8 lightning damage.
Thunderbolt. Ranged Attack Roll: +14, range 500/500 ft.. Hit: 2d12+9 lightning damage.
Lightning Storm (Recharge 5–6). Dexterity Saving Throw: DC 18. Failure: 10d10 lightning damage; Success: half damage.
Spellcasting. spell save DC 18. At will: Detect Magic, Light. 1/day: Control Weather.