D&D 5e monster · SRD 5.2

Tough Boss

Medium or Small Humanoid, Neutral

Armor Class
16
Hit Points
82 (11d8+33)
Speed
30 ft.
Initiative
+2
Challenge
4 (1100 XP)
Proficiency Bonus
+2
STRDEXCONINTWISCHA
17+314+216+311+010+011+0
Saving Throws:
STR +5, CON +5, CHA +2
Senses:
Passive Perception 10

Traits

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Multiattack. The creature makes 2 attacks.

Warhammer. Melee Attack Roll: +5, reach 5 ft.. Hit: 2d8+3 bludgeoning damage.

Heavy Crossbow. Ranged Attack Roll: +4, range 100/400 ft.. Hit: 2d10+2 piercing damage.

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