D&D 5e monster · SRD 5.2
Tough Boss
Medium or Small Humanoid, Neutral
- Armor Class
- 16
- Hit Points
- 82 (11d8+33)
- Speed
- 30 ft.
- Initiative
- +2
- Challenge
- 4 (1100 XP)
- Proficiency Bonus
- +2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17+3 | 14+2 | 16+3 | 11+0 | 10+0 | 11+0 |
- Saving Throws:
- STR +5, CON +5, CHA +2
- Senses:
- Passive Perception 10
Traits
Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Multiattack. The creature makes 2 attacks.
Warhammer. Melee Attack Roll: +5, reach 5 ft.. Hit: 2d8+3 bludgeoning damage.
Heavy Crossbow. Ranged Attack Roll: +4, range 100/400 ft.. Hit: 2d10+2 piercing damage.