D&D 5e monster · SRD 5.2

Tough

Medium or Small Humanoid, Neutral

Armor Class
12
Hit Points
32 (5d8+10)
Speed
30 ft.
Initiative
+1
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
STRDEXCONINTWISCHA
15+212+114+210+010+011+0
Senses:
Passive Perception 10

Traits

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Mace. Melee Attack Roll: +4, reach 5 ft.. Hit: 1d6+2 bludgeoning damage.

Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft.. Hit: 1d10+1 piercing damage.

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