D&D 5e monster · SRD 5.2
Tough
Medium or Small Humanoid, Neutral
- Armor Class
- 12
- Hit Points
- 32 (5d8+10)
- Speed
- 30 ft.
- Initiative
- +1
- Challenge
- 1/2 (100 XP)
- Proficiency Bonus
- +2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15+2 | 12+1 | 14+2 | 10+0 | 10+0 | 11+0 |
- Senses:
- Passive Perception 10
Traits
Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Mace. Melee Attack Roll: +4, reach 5 ft.. Hit: 1d6+2 bludgeoning damage.
Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft.. Hit: 1d10+1 piercing damage.