D&D 5e monster · SRD 5.2
Treant
Huge Plant, Chaotic Good
- Armor Class
- 16
- Hit Points
- 138 (12d12+60)
- Speed
- 30 ft.
- Initiative
- +3
- Challenge
- 9 (5000 XP)
- Proficiency Bonus
- +4
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 23+6 | 8-1 | 21+5 | 12+1 | 16+3 | 12+1 |
- Vulnerabilities:
- fire
- Senses:
- Passive Perception 13
Traits
Siege Monster. The treant deals double damage to objects and structures.
Actions
Multiattack. The creature makes 2 attacks.
Slam. Melee Attack Roll: +10, reach 5 ft.. Hit: 3d6+6 bludgeoning damage.
Hail of Bark. Ranged Attack Roll: +10, range 180/180 ft.. Hit: 4d10+6 piercing damage.