D&D 5e monster · SRD 5.2

Treant

Huge Plant, Chaotic Good

Armor Class
16
Hit Points
138 (12d12+60)
Speed
30 ft.
Initiative
+3
Challenge
9 (5000 XP)
Proficiency Bonus
+4
STRDEXCONINTWISCHA
23+68-121+512+116+312+1
Vulnerabilities:
fire
Senses:
Passive Perception 13

Traits

Siege Monster. The treant deals double damage to objects and structures.

Actions

Multiattack. The creature makes 2 attacks.

Slam. Melee Attack Roll: +10, reach 5 ft.. Hit: 3d6+6 bludgeoning damage.

Hail of Bark. Ranged Attack Roll: +10, range 180/180 ft.. Hit: 4d10+6 piercing damage.

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