D&D 5e monster · SRD 5.2
Vampire Spawn
Medium or Small Undead, Neutral Evil
- Armor Class
- 16
- Hit Points
- 90 (12d8+36)
- Speed
- 30 ft.
- Initiative
- +3
- Challenge
- 5 (1800 XP)
- Proficiency Bonus
- +3
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16+3 | 16+3 | 16+3 | 11+0 | 10+0 | 12+1 |
- Saving Throws:
- DEX +6, WIS +3
- Resistances:
- necrotic
- Senses:
- darkvision 60 ft., Passive Perception 13
Traits
Spider Climb. The vampire can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Vampire Weakness. The vampire has these weaknesses: - **Forbiddance:** The vampire can't enter a residence without an invitation from an occupant. - **Running Water:** The vampire takes 20 Acid damage if it ends its turn in running water. - **Stake to the Heart:** The vampire is destroyed if a weapon that deals Piercing damage is driven into the vampire's heart while the vampire has the Incapacitated condition. - **Sunlight:** The vampire takes 20 Radiant damage if it starts its turn in sunlight. While in sunlight, it has Disadvantage on attack rolls and ability checks.
Actions
Multiattack. The creature makes 2 attacks.
Claw. Melee Attack Roll: +6, reach 5 ft.. Hit: 2d4+3 slashing damage, or grappled.
Bonus Actions
Deathless Agility. The vampire takes the Dash or Disengage action.