D&D 5e monster · SRD 5.2

Water Elemental

Large Elemental, Neutral

Armor Class
14
Hit Points
114 (12d10+48)
Speed
30 ft., swim 90 ft.
Initiative
+2
Challenge
5 (1800 XP)
Proficiency Bonus
+3
STRDEXCONINTWISCHA
18+414+218+45-310+08-1
Resistances:
acid, fire
Damage Immunities:
poison
Condition Immunities:
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses:
darkvision 60 ft., Passive Perception 10

Traits

Freeze. If the elemental takes Cold damage, its Speed decreases by 20 feet until the end of its next turn.

Water Form. The elemental can enter an enemy's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

Actions

Multiattack. The creature makes 2 attacks.

Slam. Melee Attack Roll: +7, reach 5 ft.. Hit: 2d8+4 bludgeoning damage, or prone.

Whelm (Recharge 4–6). Strength Saving Throw: DC 15. Failure: 4d8+4 bludgeoning damage and the grappled condition; Success: half damage.

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