D&D 5e monster · SRD 5.2
Wereboar
Medium or Small Monstrosity (Lycanthrope), Neutral Evil
- Armor Class
- 15
- Hit Points
- 97 (15d8+30)
- Speed
- 30 ft.
- Initiative
- +2
- Challenge
- 4 (1100 XP)
- Proficiency Bonus
- +2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17+3 | 10+0 | 15+2 | 10+0 | 11+0 | 8-1 |
- Senses:
- Passive Perception 12
Actions
Multiattack. The creature makes 2 attacks.
Gore. Melee Attack Roll: +5, reach 5 ft.. Hit: 2d8+3 piercing damage, DC 12 Constitution save.
Javelin. Ranged Attack Roll: +5, range 30/120 ft.. Hit: 3d6+3 piercing damage.
Tusk. Melee Attack Roll: +5, reach 5 ft.. Hit: 2d6+3 piercing damage, or prone.
Bonus Actions
Shape-Shift. The wereboar shape-shifts into a Medium boar-humanoid hybrid or a Small boar, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.