D&D 5e monster · SRD 5.2
Wight
Medium Undead, Neutral Evil
- Armor Class
- 14
- Hit Points
- 82 (11d8+33)
- Speed
- 30 ft.
- Initiative
- +4
- Challenge
- 3 (700 XP)
- Proficiency Bonus
- +2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15+2 | 14+2 | 16+3 | 10+0 | 13+1 | 15+2 |
- Resistances:
- necrotic
- Damage Immunities:
- poison
- Condition Immunities:
- exhaustion, poisoned
- Senses:
- darkvision 60 ft., Passive Perception 13
Traits
Sunlight Sensitivity. While in sunlight, the wight has Disadvantage on ability checks and attack rolls.
Actions
Multiattack. The creature makes 2 attacks.
Necrotic Sword. Melee Attack Roll: +4, reach 5 ft.. Hit: 1d8+2 slashing damage, plus 1d8 necrotic damage.
Necrotic Bow. Ranged Attack Roll: +4, range 150/600 ft.. Hit: 1d8+2 piercing damage, plus 1d8 necrotic damage.